Install twirl Connect
Download the add-on from the Blender plugin page, enable it in Preferences, and sign in once with your twirl account.
Product / One-Click Import
twirl Connect for Blender signs in with your twirl account and sends completed materials onto a UV sphere with PBR maps connected. Other application integrations are still in development.
Open a material on twirl.tools, choose Import → Blender, and the add-on builds the shader in your open scene. Download .zip still works for manual setup in any other software.
Download the add-on from the Blender plugin page, enable it in Preferences, and sign in once with your twirl account.
On a completed material, use Import → Blender. If more than one Blender file is open, pick which .blend should receive the import.
Unreal Engine, Unity, and Cinema 4D integrations are planned. Until they ship, download the ZIP and connect the maps manually.
Open a public material and use Import → Blender after setup.
Is one-click import available now?
Yes for Blender via twirl Connect. Install the add-on from /plugins/blender, sign in, then use Import on any completed material.
Which applications are supported?
Blender 3.6 and newer today. Unreal Engine, Unity, and Cinema 4D are planned.
Can I still download maps manually?
Yes. Download .zip on any material page works without the add-on.